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- Subject: Re: [ANN] New project: Safe Lua
- From: "Robert G. Jakabosky" <bobby@...>
- Date: Sat, 6 Aug 2011 18:25:13 -0700
On Saturday 06, Stefan Reich wrote:
>
> Robert G. Jakabosky wrote:
> > For limiting memory usage I would recommend my Emergency GC patch:
> > http://lua-users.org/wiki/EmergencyGarbageCollector
> >
> > Using just a custom allocator (without EGC support) will not allows
> > scripts to run reliably when they get close to the limit.
>
> I see. I am currently not focused on the memory issue, but it's good
> to know that solutions are available when we want to get airtight
> there. Is your GC really stable? I see there is a stress test. Does it
> pass? :D
Yes it is stable, there are no outstanding bugs. It is currently being used
by the eLua project [1].
> Also, how does limiting memory for coroutines work with your GC? I
> couldn't find an example. Is it done from within Lua?
With how the Lua vm was designed there is no way to have per-coroutine memory
limits in the same Lua State (I mean the main lua_State instance, not the
lua_State's you get from lua_newthread).
I would recommend using separate lua_State's (created from
lua_newstate/luaL_newstate) for each script.
To set the memory limit from C:
lua_gc(L, LUA_GCSETMEMLIMIT, 2 * 1024); /* 2Mbyte limit */
From Lua:
collectgarbage("setmemlimit", 2 * 1024) -- 2Mbyte limit
Set the limit to 0 (the default value) to disable the limit.
1. http://www.eluaproject.net/
--
Robert G. Jakabosky