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Lua for Windows has been a great project, but the team thinks that it has reached as far as it can in it's current state. The problem is that Visual C++ 2005 is old and comes with very complicated deployment. Because of this Lua for Windows is looking for a way to build all the included modules from source. Now that has never been the goal of LfW, so we just take released�binaries�and include them. We would like to keep the focus in this area and ask for more help from the Lua community.

We are looking for people willing to help test, build and bring packages into a package system.

We need to�discuss�(which can be offline) what is the best approach to get the "the Holy�Grail of 'build the world!'" for Lua for Windows. Once this is�achieved, even partially we can start building a small limited Lua for Windows package based on this new approach.

Things to still figure out:
��* What are the most important modules for the stripped down version of LfW?
��* Should Lua and LuaJIT v2.x be included?
��* Which packaging system should be used? LuaDist ( for building and LuaRocks ( for adding new libraries to users installs?
��* Is LuaDist still alive and active? I goto and the website is just a place holder. Can someone in the project comment?
��* Can this be made to be cross-platform? (I hope so, that is a personal goal)