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- Subject: Re: LuaJIT2 performance for number crunching
- From: Alexander Gladysh <agladysh@...>
- Date: Wed, 16 Feb 2011 20:07:02 +0300
On Wed, Feb 16, 2011 at 19:29, Philippe Lhoste <PhiLho@gmx.net> wrote:
> On 16/02/2011 17:16, Mike Pall wrote:
>> Rule #437: Never hoist out constants (if possible)!
>> Always write constants inline, otherwise they are treated as
>> variables, which generates worse code. And, yes, even plain Lua is
>> able to fold 1/5 into a constant. It's important to write these
>> unambiguously -- FP arithmetic is not associative!
> Good to know, but bad programming practice from a formal point of view. :-)
> I always recommend to beginners in programming to replace magic numbers with
> constants, for readability and consistency. I understand that speed
> optimizations sometime have to break these nice rules (like manual loop
> unrolling and such).
My opinion as well.
Alexander.
- References:
- Re: LuaJIT2 performance for number crunching, Florian Weimer
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Leo Razoumov
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Leo Razoumov
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Leo Razoumov
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, T T
- Re: LuaJIT2 performance for number crunching, Daurnimator
- Re: LuaJIT2 performance for number crunching, Mike Pall
- Re: LuaJIT2 performance for number crunching, Philippe Lhoste