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- Subject: Re: LuaJIT2 performance for number crunching
- From: Geoff Leyland <geoff_leyland@...>
- Date: Tue, 15 Feb 2011 09:43:11 +1300
On 14/02/2011, at 10:40 PM, Francesco Abbate wrote:
> 2011/2/14 Geoff Leyland <geoff_leyland@fastmail.fm>:
>>> By the way if someone want to help with this task he is very welcome.
>> Any particular reason to use RK4? My trusty old copy of Numerical Recipes suggests higher order methods with implicit error estimation are better.
>
> Hi,
>
> I agree with you, other methods are better but the idea is that I want
> to test the LuaJIT implementation with a simpler algorithm and if it
> works I will implement later a better algorithm.
What's the state of the art for non-stiff, stiff and interpolable ODE solvers? My NR is pretty old, so there might be new schemes. In any case, though, I have no immediate use for it, I'm interested in a Lua implementation!
- References:
- LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Mike Pall
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Mike Pall
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Florian Weimer
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Leo Razoumov
- Re: LuaJIT2 performance for number crunching, Francesco Abbate
- Re: LuaJIT2 performance for number crunching, Geoff Leyland
- Re: LuaJIT2 performance for number crunching, Francesco Abbate