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- Subject: Re: LuaJIT2 performance for number crunching
- From: Geoff Leyland <geoff_leyland@...>
- Date: Mon, 14 Feb 2011 21:32:45 +1300
On 14/02/2011, at 9:08 PM, Francesco Abbate wrote:
> By the way if someone want to help with this task he is very welcome.
> My plan is the following:
> - take the rk4_2d.lua code (modified by Mike)
> - optimize it further to take advantage of Lua possiblities to return
> multiple values for returning the derivates
> - fine tune this code
> - use the basic stepper to implement an adaptive stepper with a nice
> Lua interface
> - when the code works for a system N=2 take the code and transform it in a
> template to generate dynamically the code for any N between 1 and lets say
> 10. For N > 10 we should probably avoid to expand the local variable and
> store each component in a FFI double VLA
Any particular reason to use RK4? My trusty old copy of Numerical Recipes suggests higher order methods with implicit error estimation are better.
Cheers,
Geoff