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- Subject: Re: [ANN] LÖVE 0.7.0 - Game Slave
- From: Linus Sjögren <thelinx@...>
- Date: Tue, 7 Dec 2010 18:50:07 +0100
On 7 December 2010 05:46, starwing <weasley.wx@gmail.com> wrote:
> one question: why use OpenAL? SDL has a sound/audio API already.
I asked the lead developer and here's what he said:
<rude> thelinx: SDL has a very low-level sound API.
<rude> We used SDL_mixer before, but it has lots of stupid limitations.
<rude> Like you can't play two music tracks at the same time.
<rude> And no pitch shifting.
So there's that.