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what it actually means according to adobe is that their packager for
iphone is now 100% supported

On Saturday, September 11, 2010, Moritz Moeller
<realritz@virtualritz.com> wrote:
> On 09/11/2010 04:06 PM, Enrico Colombini wrote:
>> assumin I correctly understood your question) as development tools you
>> can either user Apple's Xcode (a decent IDE with some quirks) and tools,
>> or just use gcc. I've no experience about the latter on iPhone
>> development, but I suppose the hard part will be code signing, testing
>> and deployment.
>
> It's quite easy. You can run stuff on the simulator (w/o eve registering
> as an apple developer) or load it directly on the phone.
>
>> Objective-C is a C superset, so compiling Lua should pose no problems.
>> If you prefer pre-cooked development, there are many application
>> generators around, some of then using Lua.
>
> Corona is pretty if you want to get goinf quickly with Lua on iPhone
> fine although, personally, I must say I do not like their graphics API
> very much.
>
>> In any case, you'll need Mac hardware (some people hacked OS X to run it
>> on PCs but, apart from the obvious legal point, I certainly wouldn't use
>> something like that for professional development).
>
> There is no legal issue in Europe (I purchased my copy of OSX and some
> parts of Apple EULA clash with local laws/aren't enforceable here).
>
> I run it on an old Dell XPS M1210 and I do do professional software
> development on there. Everything works dandy.
>
>
> .mm
>
>