[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Ok, Apple has released its grip
- From: Moritz Moeller <realritz@...>
- Date: Sat, 11 Sep 2010 16:59:18 +0200
On 09/11/2010 04:06 PM, Enrico Colombini wrote:
> assumin I correctly understood your question) as development tools you
> can either user Apple's Xcode (a decent IDE with some quirks) and tools,
> or just use gcc. I've no experience about the latter on iPhone
> development, but I suppose the hard part will be code signing, testing
> and deployment.
It's quite easy. You can run stuff on the simulator (w/o eve registering
as an apple developer) or load it directly on the phone.
> Objective-C is a C superset, so compiling Lua should pose no problems.
> If you prefer pre-cooked development, there are many application
> generators around, some of then using Lua.
Corona is pretty if you want to get goinf quickly with Lua on iPhone
fine although, personally, I must say I do not like their graphics API
very much.
> In any case, you'll need Mac hardware (some people hacked OS X to run it
> on PCs but, apart from the obvious legal point, I certainly wouldn't use
> something like that for professional development).
There is no legal issue in Europe (I purchased my copy of OSX and some
parts of Apple EULA clash with local laws/aren't enforceable here).
I run it on an old Dell XPS M1210 and I do do professional software
development on there. Everything works dandy.
.mm
- References:
- Ok, Apple has released its grip, Alex Queiroz
- Re: Ok, Apple has released its grip, Bulat Ziganshin
- Re: Ok, Apple has released its grip, Kevin Vermeer
- Re: Ok, Apple has released its grip, Martin Schröder
- Re: Ok, Apple has released its grip, Chris Babcock
- Re: Ok, Apple has released its grip, Martin Schröder
- Re: Ok, Apple has released its grip, Kevin Vermeer
- Re: Ok, Apple has released its grip, Moritz Moeller
- Re: Ok, Apple has released its grip, Chris Babcock
- Re: Ok, Apple has released its grip, Enrico Colombini