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> Unless I'm missing something you can *not* statically link Lua to your
> application if you want to use any dynamically linked C modules.

This is not true, at least not true for Unix.

>
> You'd get not Lua, but your own dialect of a language.
>

Then what is Lua?

IMO Lua is a template to let you define a script language for your application.

And in reality, it is, you cannot use lua code written for one game in
another different game.

Lua is a language engine.