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On 01-02-2010 8:35, pan shizhu wrote:
IMO Lua is a template to let you define a script language for your application.

And in reality, it is, you cannot use lua code written for one game in
another different game.

Lua is a language engine.

Not entirely, Lua is a two headed dragon - One head being the embedded application "template", but standalone Lua has matured a lot the last few years due to the growing pile of modules, luaforge, luarocks etc.

Even though I come from the "embedded application" camp, I have found myself using standalone Lua for more and more tasks due to the growing richness of the libraries.