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On 19.01.2010 09:32, steve donovan wrote:
> On Tue, Jan 19, 2010 at 10:18 AM, Christian Tellefsen
> <christian.tellefsen@funcom.com> wrote:
>> That would be an actual Lua state running inside our game.
> 
> I like this, because it blurs the old distinction between editing and
> debugging.  The old model is that one works on dead source, and then
> runs the live program, perhaps in a debugger. (There may be a fat
> build cycle in between that clears out the human short term memory
> cache ;))
> 
> But dynamic languages allow much more creative work flows.  One can
> work with the live program, and edit modules which can be loaded into
> that system.
> 
> Sounds like something that SciTE could be taught to do.  (Also
> something that the LuaEclipse people should think about)

I would start with textadept (which is young, minimalistic, yet powerful
editor):
http://code.google.com/p/textadept/
or geany:
http://www.geany.org/

Regards,
	miko