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Yep, Bulat is right. I will plugin the rest of the stuff to make it work. 
 
For ex, if the Sudoku game is designed for a PC, it would expect keystrokes from the keyboard vs the IR Handler in STB. Will take care of such changes (like passing inputs). Need the game with the logic in Lua.

On Fri, Dec 11, 2009 at 4:52 PM, Bulat Ziganshin <bulat.ziganshin@gmail.com> wrote:
Hello Rob,

Friday, December 11, 2009, 2:00:23 PM, you wrote:

i think that he means the following: he was successfully compiled Lua
VM on his STB (i.e. Lua implementation minus compiler, since compiling
may be done on mainframe). now he want to find some game, with logic
implemented in Lua, what uses callbacks for its I/O, and he is ready to
implement these callbacks himself


> On Fri, 11 Dec 2009 16:23:04 +0530
> Sudhindra Murthy <murthy.sudhi@gmail.com> wrote:

>> I was looking for a game like Sudoku in Lua Script that can be run on
>> Lua VM. Downloaded the LuaVM and compiled for a linux based STB.
>>
>> If the script requires more for rendering graphics or passing IR
>> keys, can write the adaptation layer and register callbacks.

> Well, Lua provides no graphics functionality, or any I/O beyond simple
> C-style standard input/output.  What do you mean by "Lua VM"?  Just the
> stock Lua obtained from http://www.lua.org/, or some other
> product/bundle?  What graphics system does your STB use?  How is the IR
> attached?  Etc etc etc...

> B.


--
Best regards,
 Bulat                            mailto:Bulat.Ziganshin@gmail.com