Hey stuart,
You then be happy to know that ProjectFun 2.0 relies
on lua for faster compile time where all the engine properties are scripted. I
was resposable for porting/modding the engine to add lua support and now you can
fully develop 2D games using it :) So I guess being @ Digipen you got
access
to the Engine/Editor for free so it would be nice to talk about it or
study the lua implementation in the Lua Club. Too bad I am not with digipen atm
so I can't really be that helpful, else I would have been glad to do some
speeches about it and how it reduced the overall engine compile time
:)
Regards.
On Sat, Oct 10, 2009 at 10:07 AM, steve donovan
<steve.j.donovan@gmail.com>
wrote:
On Sat, Oct 10, 2009 at 4:44 AM, Stuart P.Bentley <
stuart@testtrack4.com>
wrote:
> there aren't any regular meetings of the Lua community. Well,
this gives me
> an interesting tangent to bring up something I've
started recently: Lua
> Club!
Ah, you're lucky in that
there's actually a physical gang of people
involved. AFAIK, there are two
people doing Lua in South Africa, which
is myself and Jasper Cooke.
(I would love to be corrected on this)
And we are 1500 kilometres
apart ;)
steve d.