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Yeah, luckily thanks to ProjectFun a lot more freshmen are
being introduced to Lua (2.0 went into use the year after me). Unfortunately,
many of them don't take advantage of Fun's Lua capabilities and instead do all
of their things-you-should-use-Lua for in C... @_@
From: Joseph Saadé
Sent: Saturday, October 10, 2009 A1:23
Newsgroups: gmane.comp.lang.lua.general
To: Lua list
Subject: Re: DigiPen Lua Club Hey stuart,
You then be happy to know that ProjectFun 2.0 relies on lua for faster compile time where all the engine properties are scripted. I was resposable for porting/modding the engine to add lua support and now you can fully develop 2D games using it :) So I guess being @ Digipen you got access to the Engine/Editor for free so it would be nice to talk about it or study the lua implementation in the Lua Club. Too bad I am not with digipen atm so I can't really be that helpful, else I would have been glad to do some speeches about it and how it reduced the overall engine compile time :) Regards. On Sat, Oct 10, 2009 at 10:07 AM, steve donovan <steve.j.donovan@gmail.com>
wrote:
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