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Yeah, luckily thanks to ProjectFun a lot more freshmen are being introduced to Lua (2.0 went into use the year after me). Unfortunately, many of them don't take advantage of Fun's Lua capabilities and instead do all of their things-you-should-use-Lua for in C... @_@

Sent: Saturday, October 10, 2009 A1:23
Newsgroups: gmane.comp.lang.lua.general
Subject: Re: DigiPen Lua Club

Hey stuart,
You then be happy to know that ProjectFun 2.0 relies on lua for faster compile time where all the engine properties are scripted. I was resposable for porting/modding the engine to add lua support and now you can fully develop 2D games using it :) So I guess being @ Digipen you got access
to the Engine/Editor for free so it would be nice to talk about it or study the lua implementation in the Lua Club. Too bad I am not with digipen atm so I can't really be that helpful, else I would have been glad to do some speeches about it and how it reduced the overall engine compile time :)
Regards.

On Sat, Oct 10, 2009 at 10:07 AM, steve donovan <steve.j.donovan@gmail.com> wrote:
On Sat, Oct 10, 2009 at 4:44 AM, Stuart P.Bentley <stuart@testtrack4.com> wrote:
> there aren't any regular meetings of the Lua community. Well, this gives me
> an interesting tangent to bring up something I've started recently: Lua
> Club!

Ah, you're lucky in that there's actually a physical gang of people
involved. AFAIK, there are two people doing Lua in South Africa, which
is myself and Jasper Cooke.  (I would love to be corrected on this)

And we are 1500 kilometres apart ;)

steve d.