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I go to DigiPen (http://www.digipen.edu), a school of video game programming and design. Since Lua is the most used programming language (other than C/C++) in the games industry, this is a prime topic for a club (since nearly all of the students have little to no knowledge of Lua, despite some student teams using it in their game projects).
So I recently started a Lua Club at Digipen (first official meeting next Monday). I haven't mapped out a schedule/agenda for the class (in a test run, only one guy showed up and me and a friend pretty much just explained the ins and outs of Lua to him over a couple of hours), but I have ordered Lua Programming Gems (which is still on its way- I already have hard copies of Programming in Lua 2nd Edition and the Reference Manual) and created a poster (sources attached).
Any presentation ideas / topic suggestions / ways to implement the numerous things I couldn't figure out in window.wlua (passing parameters like Copies to the CanvasDraw print job, saving to an image, shink/stretching the canvas while keeping aspect ratio) are appreciated!
(Also, why hasn't anybody implemented the Lua logo as a Lua script using a library like CanvasDraw yet?)
Attachment:
window.wlua
Description: Binary data
Attachment:
DrawPoster.lua
Description: Binary data
Attachment:
lualogo.png
Description: PNG image