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- Subject: Re: Lua for Windows: Why not use LuaRocks instead?
- From: "Luís Eduardo Jason Santos" <jasonsantos@...>
- Date: Fri, 12 Sep 2008 23:28:41 -0300
I can't agree with that.
Luarocks has an use case that allows one to build binary modules that
are readily available without compilation.
You can't really do it for *nix because on that platform it's easier
to find build tools than library dependencies.. but windows is another
matter completely. You can build-in (almost) everything you need into
your own DLL.
So, I believe having a bunch of binary rocks that can install easily
on windows as simple as to find somebody to build them all (once for
each runtime available, I think).
Luís Eduardo Jason Santos
On Fri, Sep 12, 2008 at 12:34 PM, Andrew Wilson <email@example.com> wrote:
> Original motivation of LfW was for single .exe installer to allow
> people to easily try out Lua. Linux mindset is build your own.
> Windows mindset is click to install, so LfW is tuned to click to
> install. LfW is more aimed at programmers interested in trying Lua as
> a standalone scripting language.
> LuaRocks is the right solution for building from source, but requires
> more tools (compilers,linkers), setup (libs,headers) & runtime
> compatibilities to use.
> A goal for LfW is to work with LuaRocks. We're still trying to figure
> that all out.
> On Fri, Sep 12, 2008 at 11:05 AM, Matt Campbell <firstname.lastname@example.org> wrote:
> > I've been watching the recent mailing list discussions on Lua for Windows.
> > I wonder why there is a desire for this kind of "batteries included"
> > distribution, in light of LuaRocks. It seems to me that instead of trying
> > to include every library under the moon, it would be better to just include
> > Lua, LuaRocks, and SciTE. A GUI front-end to install rocks might be nice,
> > but then we're talking about a tool for programmers here; it seems to me
> > that a command-line interface shouldn't be a problem. Thoughts?
> > Matt