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- Subject: Re: [ANN] Decoda Lua IDE and debugger
- From: Stephen Kellett <lua@...>
- Date: Tue, 09 Oct 2007 23:39:49 +0100
Luís Santos wrote:
Would you care to elaborate how could you manage to find the lua
functions through PDBs and DLL exports?
1) DLL exports identify the Lua API functions if you are using Lua in a
DLL. Readable by anyone
knowledgeable about the PE file format or using a tool such the PE File
Format DLL and PE File Explorer.
http://www.objmedia.demon.co.uk/freeSoftware/peFileDLL.html
http://www.objmedia.demon.co.uk/freeSoftware/peFileExplorer.html
2) If you are using Lua built into your app and have compiled and linked
with debugging symbols
those symbols are in PDB files created by Microsoft's compiler. You can
then use the DbgHelp
API to locate the functions via the symbols in the PDB file. DbgHelp is
a documented and freely
available API as part of the Windows Developer Tools download on MSDN.
Info on DbgHelp here
http://msdn2.microsoft.com/en-us/library/ms679292.aspx
What if I use a different compiler or runtime (MinGW/MSVCRT.DLL) than yours, there could be problems?
I would imagine so. MinGW creates its debug information in stabs or
DWARF 2.0 as far as I know.
DbgHelp can't read that information. So unless Decoda knows how to read
stabs/DWARF you are out of luck there.
I don't work for Decoda - I work for Object Media and Software
Verification (we provide
Lua software tools but not a debugger - i.e Decoda complements what we do).
http://www.softwareverify.com/lua/index.html
Regards
Stephen