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Hey,

How does the debugger work from a game standpoint? For example, the
Dawn of War series of games use LUA for AI scripting, if the game is
running in windowed mode, then can Decoda be debugging the same
lua_State that the game is using for AI, given that the game loads lua
from a DLL?

Peter

On 09/10/2007, Max McGuire <max@unknownworlds.com> wrote:
> Hello everyone,
>
> We've just released Decoda, commercial Lua IDE and debugger for Windows.
> We're using Lua heavily in our current game, and we wanted a good tool to
> help us quickly write bug-free Lua code.  We couldn't find anything that fit
> the bill, so we ended up creating the tool ourselves.  Along the way we
> talked to a lot of the people who were looking for the same thing, so we
> decided to polish it up and turn it into a product.
>
> Decoda has all the features you'd expect in a modern IDE (block comments,
> find in files, syntax highlighting, watch windows, step-in, step over,
> etc.), integrates with most source control systems and requires no code
> changes to debug Lua in your application. It works with Lua 4.0 and later as
> well as modified versions of Lua.
>
> You can see the debugger in in action here:
> http://www.unknownworlds.com/decoda/videos
>
> Or visit our webpage to download the full-featured 30-day trial:
> http://www.unknownworlds.com/decoda
>
> We look forward to hearing your feedback and suggestions!
>
> Max McGuire
>
> --
> Technical Director
> Unknown Worlds Entertainment
> http://www.unknownworlds.com