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- Subject: Porting LuaCOM to Windows CE
- From: Don Hopkins <dhopkins@...>
- Date: Tue, 05 Sep 2006 15:40:34 -0700
I just discovered LuaCOM, and it's wonderful! Thanks to the brave
programmers for doing all that hard work: Renato Cerqueira, Vinicius
Almendra and Fabio Mascarenhas. It's very nicely written code, that
solves some difficult problem (including handling events and
implementing ActiveX objects in Lua!), and it's quite useful.
Has anyone ported LuaCOM to Windows CE? If not, would anyone please
volunteer to help, or give me suggestions on how to approach that task?
One of the major differences I've run across is that the Windows CE API
is strictly Unicode, so you have to insert a lot of string conversions
into Win32 code you're porting to WinCE.
I suspect there are a lot of places in LuaCOM that need to be changed,
so I'd like to come up with a systematic way to do it, that doesn't
uglify the code or break it on Win32. ATL has some classes for helping
with that task, that I think might help (at least it's faster and more
efficient than the old USES_CONVERSION macro crap).