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- Subject: Re: Which parts of DirectX interfere with Lua?
- From: "Alex Queiroz" <asandroq@...>
- Date: Tue, 18 Apr 2006 09:55:34 -0300
Hallo,
On 4/18/06, Roberto Ierusalimschy <roberto@inf.puc-rio.br> wrote:
>
> It is slower than the non-naive approach, but I would not say that it
> is that slow, mainly if you dilute the performance penalty in a real
> application (that does other things besides accessing integer arrays).
>
Well, this whole thread started with game programming. Some naive
programmer could flush his floating-point pipeline in some very
undesirable places and lose all the optimizations present in modern
CPUs.
--
-alex
http://www.ventonegro.org/