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>
> Hello:
>
> I've read that DirectX causes problems with Lua because it sets the FPU
> to single-precision mode.  Which parts of DirectX do this?  If I use
> DirectSound but not DirectDraw or Direct3D, will I still have problems?
> Thanks.

And can we circumvent this by locally changing Lua's handling to either
single precision, or flipping the FPU to single precision when DirectX
requires the use of it?

Anyone have a suggested workaround/fix for this?

Richard