[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: RE: Which parts of DirectX interfere with Lua?
- From: "Richard Ranft" <rranft@...>
- Date: Mon, 17 Apr 2006 13:35:41 -0700
>
> Hello:
>
> I've read that DirectX causes problems with Lua because it sets the FPU
> to single-precision mode. Which parts of DirectX do this? If I use
> DirectSound but not DirectDraw or Direct3D, will I still have problems?
> Thanks.
And can we circumvent this by locally changing Lua's handling to either
single precision, or flipping the FPU to single precision when DirectX
requires the use of it?
Anyone have a suggested workaround/fix for this?
Richard