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- Subject: Re: Which parts of DirectX interfere with Lua?
- From: David Given <dg@...>
- Date: Mon, 17 Apr 2006 22:37:14 +0100
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Greg Falcon wrote:
[...]
> Otherwise, you can change the definition of lua_number2int in
> luaconf.h to this one:
>
> #define lua_number2int(i,d) __asm fld d __asm fistp i
Not if you're using gcc, you can't... beware inline assembly! It's horribly
non-portable!
Does the naive approach (simply defining the macro to 'i=(int)d') work
effectively?
- --
+- David Given --McQ-+ "If you're up against someone more intelligent
| dg@cowlark.com | than you are, do something insane and let him think
| (dg@tao-group.com) | himself to death." --- Pyanfar Chanur
+- www.cowlark.com --+
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