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- Subject: Re: Which parts of DirectX interfere with Lua?
- From: "Alex Queiroz" <asandroq@...>
- Date: Tue, 18 Apr 2006 08:46:43 -0300
Hallo,
On 4/18/06, David Given <dg@cowlark.com> wrote:
>
> Why? Not that I'm arguing, I'm just curious to know why such a primitive
> operation is so slow. If the eight or so instructions that gcc generates
> to do this (I just checked) can be replaced with the two FPU
> instructions described earlier, or a cunning integer arithmetic hack,
> then why doesn't gcc do this by default?
>
Because of the C conversion rules, which specifies the cast must
be a truncation unlike normal arithmetic that uses rounding. To switch
between these modes the compiler generates the fldcw opcode that
flushes the floating-point pipeline. Modern CPUs rely on deep
pipelines.
--
-alex
http://www.ventonegro.org/