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Maybe I misunderstood. I thought the issue was that D3D left the FPU in a bad state, which Lua then picked up? In other words, all that had to happen was that Lua code be multitasked with a D3D-based app. So yo uare saying there is only a problem if Lua is linked into D3D---right?


----- Original Message ----- From: "Alex Queiroz" <>
To: "Lua list" <>
Sent: Friday, March 10, 2006 11:34 AM
Subject: Re: LUA_NUMBER -> Integer conversion bug


On 3/10/06, Michael Newberry <> wrote:
Lots of end-users have D3D installed. How are we Lua programmers supposed to
prevent our application from breaking?

End-users don't usually integrate 3rd-party Lua applications with Direct3D.