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- Subject: Re: LUA_NUMBER -> Integer conversion bug
- From: "Michael Newberry" <mnewberry@...>
- Date: Fri, 10 Mar 2006 11:21:30 -0700
Lots of end-users have D3D installed. How are we Lua programmers supposed to
prevent our application from breaking?
----- Original Message -----
From: "Mike Pall" <email@example.com>
To: "Lua list" <firstname.lastname@example.org>
Sent: Friday, March 10, 2006 11:11 AM
Subject: Re: LUA_NUMBER -> Integer conversion bug
Sebastian Rohde wrote:
When I comment this out everything works great with the fallback cast.
Maybe. Maybe not. Do you use Direct3D/DirectX? If yes, then you
are just shadowing the problem here and it will come back to
haunt you elsewhere. Read:
It should be noted that turning on D3DCREATE_FPU_PRESERVE
reportedly has no detectable performance impact on modern CPUs.