[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Win32 GUI
- From: Wim Couwenberg <w.couwenberg@...>
- Date: Sun, 8 Jan 2006 15:53:06 +0100
Hi Jamie,
> I dabbled with it. High-quality output, fast rendering,
> platform-independent, liberal license; all good. But it's very
> low-level and dependent on C++. I don't think you could hope to make a
> direct Lua binding for it because it makes heavy use of templates for
Yes, that's why I'm a bit reluctant to use it from Lua (so far)...
> efficiency. I'd like at some point to have a go at some higher-level
> canvas abstraction which would be more amenable to scripting and use
> Antigrain for rendering.
That would be very interesting! Actually, it suffices if I can use
AGG to render 24-bit frame buffers (in memory) including FreeType
fonts. I guess it should be possible to compile just those AGG
(template) structures and algorithms that support this and then make a
Lua binding. Maybe it could be a joint effort? Any advice you might
have on this will be greatly appreciated!
Thanks,
Wim