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- Subject: Re: Debuggers for Lua???
- From: Fabio Mascarenhas <mascarenhas@...>
- Date: Thu, 29 Sep 2005 23:26:48 -0300
lua -e "require'remdebug.engine';remdebug.engine.start()" your_script.lua
You could also have a short debug.lua with:
lua debug.lua your_script.lua
On 9/29/05, Chris Marrin <firstname.lastname@example.org> wrote:
> Fabio Mascarenhas wrote:
> > Hi Chris,
> > No date for a beta version yet, sorry. But the latest version of Scite
> > has syntax highlighting and code completion for the Lua standard
> > library. Using it plus RemDebug via the console is a good stopgap
> > until a visual debugger is ready.
> Yes, I will start with that. I am also heavily into using wxLua in my
> system. So putting together a little GUI front-end might not be too hard.
> Speaking of RemDebug: the versions I have seen expect you to do
> something like a require "remdebug" and then make a call to it at the
> start of you program. This makes no sense to me. Are there any Lua.exe
> versions that incorporate this (maybe using a -d flag on the command
> line or something)?
> chris marrin ,""$, "As a general rule,don't solve puzzles
> email@example.com b` $ that open portals to Hell" ,,.
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