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Probably, I suspect the problem is:

If you use Luiz's 

package.cpath = "l?.so"

Then LusSocket is in a lot of trouble because the package.path and
the package.cpath are incompatible.

Luasocket expects  to load socket.lua and  (or dll or whatever)
with the above cpath it wont work because the C library search occurs
first and it will find the C library first.

Methinks Diego has fixed this issue in the next release.