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>Hi,
>
>I?ve have been experimenting with the notion of binding data from C/C++ to
>LUA on a binary executable level.  This would allow LUA scripts to access
>C/C++ data without having to maintain any binding code in the host
<snip>

Did you consider to use the debug information to generate biding code like tolua does? tolua does it best to parse C header files, I think parsing the debug info can result in better binding code. And the need to distribute your program with the debug info will go away.

Andre de Leiradella