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>I?ve have been experimenting with the notion of binding data from C/C++ to
>LUA on a binary executable level.  This would allow LUA scripts to access
>C/C++ data without having to maintain any binding code in the host

Did you consider to use the debug information to generate biding code like tolua does? tolua does it best to parse C header files, I think parsing the debug info can result in better binding code. And the need to distribute your program with the debug info will go away.

Andre de Leiradella