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> FWIW, I got a good speedup by implementing my own pooling 
> memory allocator. My implementation was rather naive, but it 
> still cut my gc times in half, so this is a bottleneck worth 
> investigating, no matter what gc algorithm Lua ends up using.

And I had a pooled allocator, but I still had 60 millisecond GC hiccups
in the middle of the real-time loop, because so much was scripted.  So,
it's not enough.