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- Subject: Re: VisLua - Cross platform Lua IDE
- From: "Nick Trout" <nick@...>
- Date: Tue, 13 Nov 2001 17:12:17 -0000
> What about the fltk toolkit (see www.fltk.org) -- Jay Carlson started
> a toLua based luafltk connection (see
> http://lua-fltk.sourceforge.net/), he posted that in the list, too. I
> like fltk for its compactness, it compiles cleanly on all major UNIX
> platforms (like lua ;-) ) and works atop of both X and win32.
> Furthermore it comes with excellent OpenGL integration. My impression
> on gtk and wxwindows is that -- while their look-and-feel might be
> more professional -- that they are too much Linux-centered. At least
> this was the state some time ago when I tried to compile them on
> OSF1/Digital/Tru64/???-Unix. Then, they are quite huge. IMHO, a basic
> design goal of such an effort should be that the resulting code is as
> compact and portable a Lua is. Then this would be really useful stuff.
>
Hi Juergen, I put a comparison of GUI libraries on
http://lua-users.org/wiki/VisLua
wxWindows runs on Mac which FLTK does not. I'll bet more development is done
on win32 in wxWindows now than Unix?! The wxLua library might be quite large
but then it is very powerful. A lot of effort was put into wxWindows 2 to
reduce dependencies. It may be possible to reduce dependencies to unnecessary
widget classes and reduce the DLL size for the debugger and editor. wxLua ZIP
is currently 463k (including binding code) which I dont think is massive to
distribute. Im sure gz would do an even better job. I think the basic design
goals are like Lua, but portablity being above size. Thus, wxWindows is a
better choice?
Regards,
Nick