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- Subject: Re: lua in high performance apps
- From: "HoBBiT" <carneiro@...>
- Date: Thu, 19 Apr 2001 01:35:54 -0300
> > I can say that we tried to use LUA in the AI of the game Tainá. But
it
> > really didn't work. It's not for that. We used LUA in level scripts
(later
> > we changed it, but initially it was in lua) game interface, win/lose
> > screens. Even in animations bitmaps sequence. That's what lua is for.
> >
>
> Uhhrm.. then.. what faster scripting language do you suggest?, i have see
> in various benchmarks page that lua is one of the fastest.
I end up using C directly for the AI algorithms. It was surely worthy.
If you really intend to use a scripting language, then, just try out with
lua. I think it's the best language for you to test.
> And.. there is a URL for Taina?
Tainá is a game based on a brazilian movie (from the amazon forest). The
game is not yet being published because it is about to be released. The page
for the movie is at : http://www.taina.com.br/ . I believe the game will be
listed there in a few days. But it's being released this month in Brazil. I
don't know if it'll be published outside Brazil yet.
[]s
Mauricio Oliveira Carneiro (HoBBiT)
http://www.tecgraf.puc-rio.br/~carneiro
Tecgraf - Puc-rio (http://www.tecgraf.puc-rio.br/)