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Steve Dekorte wrote:
> Has anyone here used lua in what might be a considered a long-running
> high performance app?
> For example, has anyone used lua for the AI of a real time strategy game
> with lua programs controlling each of a hundred or more units, 30 times
> a second?

I had every intention to, but came to the conclusion that it isn't practical
without the support of an incremental garbage collector.  The games that Lua
has been used in are non-real time from what I can tell.