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- Subject: Re: lua in high performance apps
- From: Nahuel Greco <ngreco@...>
- Date: Wed, 18 Apr 2001 19:54:48 -0300
On Wed, 18 Apr 2001 18:08:40 -0300
"Mauricio Carneiro" <carneiro@scientist.com> wrote:
> > I would suspect that lua has been used in real time strategy games, but
> > never as a way of controlling AI. That's really not what lua is for. Lua
> > is for programming level scripts, win scenarios, dialog, popups, descision
> > branch points, game interface panels, win/lose screens, etc. It is also
> for
> > plugging non-realtime parameters into your C AI routines to tweak them,
> > loading AI tables and values as LUA table files, and debugging.
>
> I can say that we tried to use LUA in the AI of the game Tainá. But it
> really didn't work. It's not for that. We used LUA in level scripts (later
> we changed it, but initially it was in lua) game interface, win/lose
> screens. Even in animations bitmaps sequence. That's what lua is for.
>
Uhhrm.. then.. what faster scripting language do you suggest?, i have see
in various benchmarks page that lua is one of the fastest.
And.. there is a URL for Taina?
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| Nahuel Greco Web Development - Open Source |
| http://www.codelarvs.com.ar Game Programming - Research |
| Freelance coding / sysadmin Networking. The answer is 42. |
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