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- Subject: Re: Game scripting [was: Re: evolutionary programming & Lua]
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Tue, 17 Aug 1999 21:28:14 -0300 (EST)
>From firstname.lastname@example.org Tue Aug 17 19:34:27 1999
>From: "Max Gilead [mailto:gilead@.linart.krakow.pl]" <email@example.com>
>I am on Crystal Space dev list also. CS is a project creating a GPLed 3D game
>engine and is very successfull at that. Currently, folks are discussing use of
>one or other scripting language for use in engine. I like Lua, but since I
>don't know it very much I can't bring any arguments for using Lua.
>Can you give some pros' for using Lua in game scripting?
There's been at least two long discussions about this in rec.games.programmer,
one of them quite recent.
Use DejaNews and search for lua in *game*.
Or use the link in our link pages (this will give all usenet citations of Lua).