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- Subject: Re: bit.lshift and performance - luabitop v.s. lua-5.2.0-work4
- From: Enrico Colombini <erix@...>
- Date: Wed, 13 Oct 2010 14:40:52 +0200
On 13/10/2010 14.12, KHMan wrote:
Anyway most app developers do not need to code DCTs and FFTs nowadays.
Mostly true, but last time I worked in game development I also wrote
tools. I used Lua whenever possible to save time and effort, but even
for simple image file manipulation I often had to resort to C/C++.
I remember having to write horrible Lua bit ops workarounds just to be
able to make small changes to data files.