[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: How to implement this with LuaMacro?
- From: Doug Rogers <doug@...>
- Date: Mon, 25 Jan 2010 09:16:15 -0500
Pavel Shevaev wrote:
By the way, I'm thinking how to get rid of ADD constructs using
LuaMacro since they are redundant. So instead of:
It could simply be:
That does look much better.
There is a great site aigamedev.com with LOTS of information on AI and
behavior trees in particular. You can start with this introduction
video http://aigamedev.com/open/articles/behavior-trees-part1/ and
watch rest 2 and 3 parts by changing the last number in the url.
Interesting! I listened to all three parts. It would have been nice to
see a tangible implementation, but I get the idea. And I must admit that
I did not dig deeper at the site. I'm not a game developer, just
interested in the subject matter.