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Let's take this off list so we don't bother the list :)

On Tue, Jan 5, 2010 at 1:31 AM, Francesco Abbate <> wrote:
> 2010/1/4 Wesley Smith <>:
>> You have to do your typical OpenGL stuff.
>> gl and GL map to cgl
> Hi Wesley,
> the problem is that for GSL Shell I would not like to use the opengl
> technology. I would like to have instead a software algorithm to
> simply handle hidden surfaces. For me using opengl with GSL shell is
> like killing a fly with a bazooka, I would like to have a more light
> weighted solution.
> I would like to have also something that can integrates smoothly with
> AGG and I don't know if the z-buffer technique can do the affair (may
> be yes)...
> Francesco