Here are links to some Lua graphics software that don't fit to LibrariesAndBindings but is free[1] and might be interesting.
- Tutorial
- [LuaScene/LuaTut] (5.1) - a simple OpenGL/GLUT scripting tutorial. Contains 38 examples from the first 10 chapters of OpenGL Redbook[2] implemented in Lua. (GPL)
- [Doris] (5.0) - a small OpenGL scripting runtime bundled with GLUT, GLUI, and Lua
Socket. Can serve as a tool for learning 3D graphics and experimenting with OpenGL. (GPL)
- 2D
- [CEGUI] (5.0/5.1) - a cross-platform library that provides windowing & widgets for graphics APIs/engines where such functionality is not natively available or severely lacking. Includes renderers for OpenGL, DirectX, Irrlicht, OGRE, Crystal Space, Open
SceneGraph; provides interfaces to write your own renderers. Uses Lua for scripting. (MIT license)
- [LÖVE] [3] (5.1) - a cross-platform 2D game engine which relies on OpenGL graphics and the SDL interface library. Encourages rapid game development and prototyping in Lua. (zlib license)
- 3D
- [Nebula Device] [4] (5.0) - a cross-platform 3D game and visualisation engine. Scriptable with Lua[5], Python, Ruby, Tcl. (MIT license)
- [Aleph One] [6] (5.0) - a cross-platform 3D [FPS] game engine. Relies on OpenGL, SDL, and Lua for in-game scripting (such as scenarios, mods and total conversions)[7]. (GPL)
- [Spring] [8] (5.1) - a cross-platform 3D [RTS] game engine. Relies on OpenGL, SDL, OpenAL; completely scriptable with Lua[9]. (GPL)
- [Apocalyx] (5.1) - 3D engine for Windows, based on OpenGL, OpenAL and other free libraries. Completely programmable with Lua. (GPL)
- [SIO2] (5.1) - 3D engine for iPhone & iPod Touch. Includes OpenGL|ES for 3D, OpenAL for 3D sound, Ogg for MP3, Theora for MPEG4, Bullet for physics & collisions, and Lua for scripting. (MIT license)
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Last edited May 17, 2009 5:03 pm GMT (diff)