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On 28/4/19 17:32, Sean Conner wrote:
> Personally, I tend to use mutually recursive functions to handle state
> machines in Lua.
I've used that and it works great, very compact and efficient. An
explicit data structure with states, transitions, etc. is easier to
explain to others and to manipulate programmatically, tough.
If you need more sophisticated state machines, like hierarchical state
machines / statecharts, you can check this:
https://gitlab.fing.edu.uy/jvisca/ahsm
(it's a very light weight implementation, we use it on
microcontroller-based robots)
Jorge