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- Subject: Re: [Proposal-ish?] Lua should bind the Lua C API as a Lua module
- From: Russell Haley <russ.haley@...>
- Date: Tue, 28 Nov 2017 09:07:56 -0800
On Tue, Nov 28, 2017 at 3:48 AM, Soni "They/Them" L. <fakedme@gmail.com> wrote:
>
>
> On 2017-11-28 09:43 AM, Paige DePol wrote:
>>
>> Soni They/Them L. <fakedme@gmail.com> wrote:
>>
>>> On 2017-11-28 03:06 AM, Sean Conner wrote:
>>>>
>>>> After two years of no one biting on this, I think the onus is on you
>>>> to
>>>> provide this instead of asking other people to do the work.
>>>>
>>>> -spc (Think of all the accolades you'll get from the game developers
>>>> ... )
>>>>
>>>> [2] http://lua-users.org/lists/lua-l/2015-06/msg00573.html
>>>>
>>>> [3] http://lua-users.org/lists/lua-l/2015-09/msg00341.html
>>>
>>> I can't make it part of the standard libraries. So I have to ask for it.
>>>
>>> https://github.com/keplerproject/rings
>>
>> I am confused, why can't you make it part of the standard library?
>>
>> Download the Lua source and hack away, then add your new functionality
>> to the game-oriented Lua fork you are working on!
>
>
> But that isn't Lua. That isn't the Lua standard libraries, as defined by the
> reference manual.
>
> That's just a Lua fork.
Are there many games that run 5.3 Lua? My rather dim understanding is
that most are pegged to 5.1 and don't change much. I'd LOVE to know
know more about game programming but I have trouble following what
you're trying to achieve as you give little context.
>> The great thing about Lua, and other open source software, is that you
>> have the ability to modify the code to do whatever your heart desires!
>>
>> Good luck with your project! :)
>>
>> ~Paige
>>
>>
>>
>
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>