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On 2015-05-29, at 10:24 AM, Luiz Henrique de Figueiredo <> wrote:
>> I'm confused.  Although not part of the core library, luaL_loadbufferx()
>> exists, and is implemented in a very small amount of code:
> The point is that when Lua loads precompiled Lua code, it *copies* the
> data to its internal data structures.
> The question is about how to avoid this copy, especially in RAM
> starved systems, when precompiled code is already stored in ROM.

For people just joining in, check out for a discussion of what eLua does already.

I ran into the problem in my Lua-FLTK days (4.0, 2001?), where my tolua binding created one table per class for its methods. Not very memory-friendly, and the data structures were not sharable across Lua invocations the way C shared libraries can be.