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On Sat, Apr 19, 2014 at 4:20 PM, Philipp Janda <siffiejoe@gmx.net> wrote:
> Am 19.04.2014 23:56 schröbte Sean Conner:
>>
>> It was thus said that the Great Coroutines once stated:
>>>
>>>
>>> There would definitely be limitations -- I imagined this for
>>> transferring data between lua states on the same platform, though.
>>
>>
>>    I hope you mean "same process" otherwise, you'll have problems with
>> pointers in the userdata.
>
>
> You would have problems with pointers in the userdata anyway (e.g. when all
> references to the userdata in state 1 are gone, the userdata is collected,
> the pointer freed, and state 2 starts using a dangling pointer) ...

You can't dereference a lightuserdata from Lua, I don't see the issue
here... most things in the debug library assume the user understands
the potential for danger, yes?  The only reason I want a
debug.userdump() or something like that is just so I can view the
contents of the userdata.  It's especially important when a
third-party library hoists a struct into Lua as userdata but not an
API to introspect it.  I dislike having to turn to a third-party
module for something this simple, I wish it were part of the Lua's
core -- but it has obvious security concerns so that's why I relegated
it to somewhere like the debug library.