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On Thu, Feb 27, 2014 at 12:17 PM, Alexander Gladysh <> wrote:
> Is there anything you (and anyone else) would like to hear in
> particular about Lua in games?

i don't have any game-coding experience, but i'd like to hear about GC
in game (and game-like) coding.  the first things are obvious: "don't
allocate needlessly" and usually "collectgarbage after each frame",
but i'm sure there are lots more, maybe some tricks on designing
GC-friendly structures... that could be translatable to other spaces