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- Subject: Re: Coroutine library scheduler
- From: Jose Luis Hidalgo <joseluis.hidalgo@...>
- Date: Tue, 25 Feb 2014 15:48:45 +0100
I made one implementation, as part of a bigger C++ binding library,
but it can be used on itself:
This is a test where go style channels are implemented between C/lua...
On Mon, Feb 24, 2014 at 12:10 PM, Teto <firstname.lastname@example.org> wrote:
> I am looking for a coroutine library that is able to :
> -handle dependancies between coroutines. For instance, a coroutine can
> be a child of another one, if I remove its daddy, it should die. The
> child coroutine could also block the daddy coroutine.
> -reuse these coroutines (I read it could improve performance)
> I've started created something like that (for a game) but I would
> prefer using a robust,well-tested implementation. Is there any or is
> it too specific ?