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- Subject: Re: [ANN] lsocket - Another library for sockets in lua
- From: "Gunnar Zötl" <gz@...>
- Date: Wed, 27 Mar 2013 11:48:52 +0100 (CET)
Hmmm... you're right, connect() may block, too. Not sure whether this can be
solved in the context of this rather simple API. Unix domain sockets are not
within the scope of this, but I hear that luasockets can do them now?
Egil Hjelmeland <privat@egil-hjelmeland.no> hat am 27. März 2013 um 11:08
geschrieben:
> > Also, everything (apart from select, and, if you wish to count them, dns
> > resolutions) is non-blocking.
>
> lsocket.connect() is blocking too?
>
> If unix sockets also were supported, I could actually use it.
>
> Egil
>
>
> On 27. mars 2013 10:18, "Gunnar Zötl" wrote:
> > I should add, as I have no windows to develop on, this is Linux and Mac
> > only.
> >
> > "Gunnar Zötl" <gz@tset.de> hat am 27. März 2013 um 09:40 geschrieben:
> >> Hi,
> >>
> >> this message is to announce the availability of lsocket, another take of a
> >> socket programming library for lua.
> >>
> >> It is not intended to be a complete socket api, but easy to use and good
> >> enough
> >> for most tasks. Both IPv4 and IPv6 are supported, as are tcp and udp, and
> >> also
> >> IPv4 broadcasts and IPv6 multicasts.
> >>
> >> With lsocket, I restrict myself to what I percieve as the most common use
> >> cases
> >> of socket programming, and attempting to make those things
> >> easy. Also, everything (apart from select, and, if you wish to count them,
> >> dns
> >> resolutions) is non-blocking.
> >>
> >> You can get lsocket from http://www.tset.de/lsocket
> >>
> >> or via luarocks install lsocket.
> >>
> >> Rgds,
> >>
> >> Gunnar
> >>
> >
>
>