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- Subject: Re: Lua-C++ Question
- From: Tim Mensch <tim-lua-l@...>
- Date: Mon, 25 Feb 2013 11:54:08 -0700
On 2/25/2013 3:36 AM, TheGreat Guru wrote:
The reason i dont want to use lua is because i use Windows (yea i know
!) and as a newbie i cant find any STEP by STEP tutorial on how to use
it . The API on the other hand is something that i am , at least ,
familiar with , not good but decent . Anyway , thanks for "wasting"
your time to reply to me ! Cya ... Nik !!!
I use Windows as a primary desktop and development environment, and I
didn't imply I was wasting my time.
But based on your other answer, it looks like I was answering a question
that was MORE than you needed to know. You could hand-wrap the classes
using standard Lua wrappers. 
You can use ANY of the binders to do what you want. I still don't
recommend tolua++; LuaBind is really easy to use and will work the way
you need it, though. And there is a basic bit of instructions as to how
to install on Windows .
SimpleLuaBinder  may be a bit easier to use for a newbie (no Boost
requirements), though it's not as powerful. You'll need to install
Premake  to get it working, however.
I suspect that there isn't a step-by-step guide that will handle your
needs if  doesn't help enough, and that if you feel you need one,
that you'd have more luck using one of the existing wrappers. Pick one
and try to get it to work; if you get stuck, then ask specific questions
with detailed descriptions about what you've tried.