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On Thu, Feb 14, 2013 at 5:15 PM, Benjamin Cabé <> wrote:
>They both require that you have access to the Lua code which you want
>to debug and can change the code to enable debugging,

It is true indeed for LDT

>this is not the
>case for Decoda and the Lua code could be embedded into the

I am curious at how this works behind the scenes? Did anybody have a look
at it?

It looks like fairly standard Windows DLL injection and function hooking to me.