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- Subject: Re: Dev environment for Lua Implementation
- From: spir <denis.spir@...>
- Date: Tue, 04 Dec 2012 19:17:13 +0100
On 04/12/2012 16:13, Philippe Lhoste wrote:
On 04/12/2012 13:46, spir wrote:
On 04/12/2012 01:45, Karl Park wrote:
I am new to this list, so my apologies if the same question was asked.
(couldn't find a way to do some search on archived messages)
I have been trying to learn about the lua itself (the implementation of the
language), and I quickly found out that I am not productive on terminal
using gdb and emacs.
So, I was wondering how to set up development environment/tools etc (I am
on Mac OS X) as you work on the language itself.
If you want a heavy IDE with complex features, probably some thing like
Eclipse would do
the job. For a lighter but efficient programming editor, i'd recommand geany
drawback if language-specific settings are done via edition non-travially
files). I have not checked for OSX, but since it's cross-platforms and works
probably there is no issue. For your usage, it has builtin support of Lua & C,
Is Geany allowing to debug C code as well?
From what I have heard, Xcode is more or less the standard IDE to code in Mac
Do you whther it has an integrated C debugger? If yes, afaik, no, or as an
add-on (but I may have missed it, I personly only use debug tools for the memory).
For more precise info, check http://en.wikipedia.org/wiki/Geany and the website
Believe it or not, the feature I love most is dup with ctrl+d. It duplicates the
current selection (from a single char to a whole page), or (this is the great
point) the current line by default. Dunno if it's common, but it's for sure the
1 reason why I don't use an even simpler and lighter editor.