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> I want to write a C module,when Lua call this module's spawn function,it
> create a new Lua state,and the new Lua state can call its Lua function,like
> this:
> require("qnode")
> function test(a)
>   print("in test")
>   print(a)
> end
> qnode.spawn(test, 100)
> but,when i review the Lua C API,seems there is no function to get the Lua
> function from the Lua stack.
> So,how can I achieve this  purpose?

I am not sure I understood your question, but have you looked at

-- Roberto